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CyberArt

",..[we present] online exhibits dedicated to contributing cyberart, or digital art made for experiencing on the Internet. Evolving from "computer art" to "digital art" to "post-modern digital art" to "cyberart" (Webism), the goal is to create art that acculturates by establishing an indigenous art for online global cyberculture, thereby also initiating a startup art history, derived from the Internet,..."
- Pygoya 1999


For the purpose of my work, cyberart will be viewed as any art that is rendered using a computer as a tool of creation and/or presentation.

CyberArt


"Images are stimuli that activate us by setting off the appropriate responsive chord....they exploit what is already in our heads, the cultural lore we have stored up from our education and experiences." (Wertsch, 1991, p.66). Berger defined "images" as "collections of signs and symbols" which have a powerful effect on people. (1989, p. 38).

In addition to exploring the constituent forms of the cyber medium, Cyberart also examines the content of and the nature in which the medium is utilised. The consequences of detaching art from the physical object and transferring it as an electronic medium are considerable. The medium no longer transmits reproductions of art, but creates art itself. As the internet now reaches virtually all corners of the world, cyberart works can be experienced just as easily in Africa as in North America...IF computers and network connections exist.




References

Berger, A. (1989). Seeing is believing: An introduction to visual communication. Mountain View, CA: Mayfield Publishing.

Pygoya (1999). Definition and description of cyberart or the virtual art of webism. http://www.lastplace.com/page48.htm

Wertsch, J. V. (1991). Voices of the mind: A sociocultural approach to mediated action. Cambridge, MA: Harvard University Press.




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Cyberart

Design Principles


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